Java版好友列表

Minecraft Java 版
  • Minecraft Java 版是指运行在 Windows、macOS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
  • 正式版包含所有特性且安全稳定,所有玩家都可以尽情畅享。
  • 转载本帖时须要注明原作者以及本帖地址。本帖来自www.mcbbs.co

Java版好友列表 [AI翻译]
NEWS
Java版好友列表
Friends List for Java Edition

时间: 2026/5/13 01:00:30
作者: Staff
原文: https://www.minecraft.net/zh-hans/article/friends-list-for-java-edition
简介:Sometimes, you don’t want to face that first night in Survival alone. That’s why we’re introducing the first version of a Friends List to Java snapshot, which will give you a way to connect with friends that’s built into the game.

有时,你并不想在生存模式里独自面对第一个夜晚。这就是我们要为 Java 快照引入好友列表首个版本的原因,它会为你提供一种在游戏内直接与好友连接的方式。好友列表的目标是让你少花点时间筹划一起游玩,多花点时间真正一起游玩!(并且最好还能撑过第一个夜晚……)
Sometimes, you don’t want to face that first night in Survival alone. That’s why we’re introducing the first version of a Friends List to Java snapshot, which will give you a way to connect with friends that’s built into the game. Our goal with the Friends List is that you can spend less time planning to play together, and more time actually playing together! (And hopefully surviving that first night…)


Java版中的好友列表是什么?
What is the Friends List in Java Edition?

好友列表旨在让你更轻松地和朋友一起进入 Minecraft: Java版 游戏!我们的目标不是取代你目前与朋友联系并一起游玩的任何方式,而是为你提供另一个在游戏内即可轻松访问的选项。
The Friends List is designed to make it easier to jump into a game with your friends in Minecraft: Java Edition! The goal isn’t to replace any of the ways you currently connect with friends and play together – but to give you another option that’s easy to access within the game itself.

我们先从几个基础功能开始,你今天就可以在 Java 快照中亲自试用。
We’re starting simple with a few essential features, and you’ll be able to test it out for yourself today in Java snapshot.

在首个版本中,好友列表将支持将好友添加到你的好友列表中。你可以通过发送好友请求来完成。你还可以接受(或拒绝)收到的好友请求,并取消你已发送的好友请求。之后,你就能与好友列表中的好友一起在本地世界中游玩了!
In the first version, the Friends List will include the ability to add friends to your friends list. You can do this by sending a friend request. You’ll also be able to accept (or decline) incoming friend requests, and cancel friend requests you’ve sent. You’ll then be able to play on local worlds with friends on your Friends List!


添加和移除好友
Adding and removing friends

在 Java 版中,向好友列表添加好友很简单——只需搜索他们的 Java 版个人资料名称并向他们发送好友请求即可!你可以与好友列表中的好友聊天,而且在好友列表的首个版本中,你还能邀请他们在你的本地世界中游玩。
It’s easy to add friends to your Friends List on Java – just search their Java profile name and send them a friend request! You’ll be able to chat with friends on your Friend List and – in the first version of Friends List – you’ll be able to invite them to play on your local worlds.

通过 Xbox 添加的好友也会显示在 Minecraft: Java版 的好友列表中,前提是你的好友也拥有 Java版。没有拥有 Minecraft: Java版 的好友不会显示在好友列表中。你可以在这里查看并更改你的 Xbox 设置。
Friends added through Xbox will also appear in your Friends List in Minecraft: Java Edition provided your friend owns Java Edition as well. Friends who don’t own Minecraft: Java Edition won’t appear in Friends List. You can view and change your Xbox settings here.

你也可以将好友从好友列表中移除。尤其是在他们总是在你的基地里布置陷阱,把你送进无尽的熔岩坑时,这一点就更重要了(你知道我在说谁……)
You can also remove friends from your friends list. Particularly important if they keep setting traps in your base that drop you into endless pits of lava (you know who you are…)


今天就来试试好友列表吧!
Test the Friends List today!

这是 Java 首个内置好友系统——而且你今天就能在 Java 快照中测试它——所以快来试试吧!把一些好友添加到你的列表中,邀请他们加入你的本地世界,一起游玩!一如既往,你可以在 bugs.mojang.com 报告漏洞,并在这里提供反馈。
This is Java’s first built-in friends system – and you can test it today in Java snapshot – so give it a go! Add some friends to your list, invite them to your local worlds, and play together! As always, you can report bugs at bugs.mojang.com, and provide feedback here.

让我们来看看测试中的混乱情况

把TNT喂给硫磺方块,再和间歇泉一起做实验

如果说有什么物品真正名副其实,那非“混沌立方”莫属。现在更是如此,因为两个新功能正在进入测试——将混乱的可能性呈指数级提升。第一,TNT 现在可以喂给硫磺方块!第二,间歇泉将会在主世界各处冒出,等你来偶遇。这两个功能现已出现在 Java 版快照中,并即将登陆基岩版 Beta 和预览版。咱们来深入看看,怎么样?

TNT 与硫磺方块

Two characters playing with two TNT-filled sulfur cubes that are sliding on an ice track lined with flames.
两个角色正玩着两个塞满 TNT 的硫磺方块,在一个两旁喷着火焰的冰道上滑行。
好消息!对硫磺方块来说可不算好消息。你现在可以把一个 TNT 方块喂给硫磺方块。为什么?当然是为了看看会发生什么。不用你问:是的,一旦 TNT 进入硫磺方块内部,你就可以点燃它。不,如果你改变主意,是没法熄灭它的。你现在就是这样的人,接受现实吧。

间歇泉

Several players and mobs watching as a fox is pushed upwards by a geyser.
几个玩家和生物看着一只狐狸被间歇泉向上推飞。
这个功能受伤的几率要低一些!但也低不了多少。间歇泉是硫磺水的垂直喷发。当一个岩浆块生成(或者有人——我就不点名了——放置了一个岩浆块)在处于 1 到 4 格水下的强力硫磺方块下方时,就会形成间歇泉。然后——BAM!爆发的水!它们相当强劲,所以要么小心脚下,要么确保踩上去时做好起飞准备!

你也可以把间歇泉当作用来造景的夺目元素,或是用在你能想象到的任何疯狂装置里!只要记得如果你发到网上,我 一定会 厚着脸皮抄走它们的。哇哈哈哈!

我该如何测试这些功能?
你可以通过为 Java 版启用快照,或为基岩版启用预览 / Beta* 来测试这些功能。要安装快照,请打开 Minecraft 启动器,在“安装”选项卡中启用快照。要在基岩版预览 / Beta 中开启实验玩法,请按照说明操作。

把反馈发给我们!
这些功能仍在开发中,这意味着我们在开发过程中可能会对其进行更改。那为什么还要发布出来测试呢?因为我们想要你的反馈!请把你的反馈和 Bug 报告发送到 bugs.mojang.com!

Minecraft Java版 26.2 Snapshot 5 发布

Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.2 仍未发布,26.2 Snapshot 5 为其第 5 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。


26.2-snapshot-5_1170x500.jpg

NEWS​[/center]

Minecraft 26.2 Snapshot 5​

Minecraft 26.2 Snapshot 5​

A Minecraft Java Snapshot​

Minecraft Java版 快照​
Boom!! 26.2 Snapshot 5 just exploded into the scene! This snapshot introduces erupting Geysers and a new explosive archetype for the Sulfur Cube!
震撼来袭!!26.2 Snapshot 5 刚刚震撼登场!这个快照引入了喷发的间歇泉和硫方怪的一种新的原型!

Happy mining!
挖矿快乐!

NEW FEATURES
新特性

SULFUR CUBE MOB
硫方怪

SULFUR CUBE ARCHETYPES
硫方怪原型

POTENT SULFUR
烈性硫黄

CHANGES
改动

MOB SPAWNING
生物生成

SOUNDS
音效

SETTINGS
设置

Developer’s Note: Touch screen mode has been poorly implemented and not properly supported for a long time. We plan to deprecate this feature in this release. To provide your feedback on this topic, head over to the feedback site .
开发者说明: 触屏模式长期以来实现不佳且未得到妥善支持。我们计划在此版本中弃用此功能。如需就此主题提供反馈,请前往反馈网站 。

TECHNICAL CHANGES
技术性改动

MINECRAFT SERVER MANAGEMENT PROTOCOL 3.0.0
MINECRAFT 服务端管理协议 3.0.0

DATA PACK VERSION 104.0
数据包版本 104.0

COMMANDS
命令

CHANGED MINECRAFT:NAMEPLATE_DISTANCE
修改了MINECRAFT:NAMEPLATE_DISTANCE

WORLD GENERATION
世界生成

CONFIGURED FEATURES
已配置的地物

CHANGES TO MINECRAFT:MULTIFACE_GROWTH
修改了MINECRAFT:MULTIFACE_GROWTH

DENSITY FUNCTIONS
密度函数

ADDED MINECRAFT:INTERVAL_SELECT
加入了MINECRAFT:INTERVAL_SELECT

Selects between a number of Density Functions based on an input Density Function and a set of threshold values. Format: object with fields:
基于输入密度函数与一组阈值,在多个密度函数之间进行选择。格式:含以下字段的对象:



REMOVED MINECRAFT:WEIRD_SCALED_SAMPLER
移除了 MINECRAFT:WEIRD_SCALED_SAMPLER

This Density Function has been removed, with its functionality replaced by interval_select此密度函数已被移除,其功能由interval_select替代When rarity_value_mapper was type_1, equivalent to:当rarity_value_mapper为type_1时,等同于:interval_select with thresholds -0.75, -0.5, 0.5, 0.75interval_select 带阈值 -0.75, -0.5, 0.5, 0.75Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))所选函数如下:abs(rarity * noise(x/rarity, y/rarity, z/rarity))Corresponding rarity values: 0.5, 0.75, 1.0, 2.0, 3.0对应的 rarity 值:0.5, 0.75, 1.0, 2.0, 3.0When rarity_value_mapper was type_2, equivalent to:当rarity_value_mapper为type_2时,等同于:interval_select with thresholds -0.5, 0.0, 0.5interval_select 带阈值 -0.5, 0.0, 0.5Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))选定的函数如下:abs(rarity * noise(x/rarity, y/rarity, z/rarity))Corresponding rarity values: 0.75, 1.0, 1.5, 2.0对应的 rarity 值:0.75, 1.0, 1.5, 2.0
TAGS
标签


BLOCK TAGS
方块标签

Added the following tags for blocks which some mobs are immune to. These have effect on dismounting, and valid surroundings of spawn placements for some mobs. They do not have an effect on pathfinding.为某些生物免疫的方块添加了以下标签。这些标签会影响生物的脱离骑乘的行为,以及某些生物生成位置的有效位置。它们不会对寻路产生影响。#fox_immune_to#fox_immune_to#polar_bear_immune_to#polar_bear_immune_to#snow_golem_immune_to#snow_golem_immune_to#stray_immune_to#stray_immune_to#wither_immune_to#wither_immune_to#wither_skeleton_immune_to#wither_skeleton_immune_to#default_immune_to – this tag is intentionally left empty#default_immune_to – 此标签默认留空
PARTICLES
粒子效果


ADDED MINECRAFT:GEYSER_BASE
加入了MINECRAFT:GEYSER_BASE

Spawns as a cloud on the base of an erupting Potent Sulfur block在喷发的烈性硫黄的底部以云状生成Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量burst_impulse_base – float, scales the initial burst impulseburst_impulse_base – 浮点数,缩放初始爆发冲量
ADDED MINECRAFT:GEYSER_POOF
加入了MINECRAFT:GEYSER_POOF

Spawns as a cloud on the base of an erupting Potent Sulfur block在喷发的烈性硫黄的底部以云状生成Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量burst_impulse_base – float, scales the initial burst impulseburst_impulse_base – 浮点数,缩放初始爆发冲量
ADDED MINECRAFT:GEYSER_PLUME
加入了MINECRAFT:GEYSER_PLUME

Spawns as an upwards stream above an erupting Potent Sulfur block在喷发的烈性硫黄的上方生成一道向上的气泡柱Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量
ADDED MINECRAFT:GEYSER
加入了 MINECRAFT:GEYSER

An emitter particle that spawns the geyser_base, geyser_poof, and geyser_plume particles above an erupting Potent Sulfur block一种发射器粒子,会在喷发的烈性硫黄的上方生成geyser_base、geyser_poof和geyser_plume粒子Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量
GAME TEST ENVIRONMENTS
游戏测试环境


ADDED MINECRAFT:DIFFICULTY
加入了MINECRAFT:DIFFICULTY

Sets the difficulty of the game test environment. Fields:
设置游戏测试环境的难度。字段:

difficulty: The difficulty ID to setdifficulty: 要设置的难度IDOne of: peaceful, easy, normal, hard应为其中之一:peaceful、easy、normal、hard
RESOURCE PACK VERSION 86.2
资源包版本 86.2


SOUNDS
音效

Added sounds for Geyser eruptions:为间歇泉喷发时加入了音效:block.potent_sulfur.geyser_eruptionblock.potent_sulfur.geyser_eruptionblock.potent_sulfur.geyser_eruption_activeblock.potent_sulfur.geyser_eruption_active
PARTICLES
粒子效果

Added new Particle textures:添加了新的粒子纹理:particle/noxious_gas_01.pngparticle/noxious_gas_01.pngparticle/noxious_gas_02.pngparticle/noxious_gas_02.pngparticle/noxious_gas_03.pngparticle/noxious_gas_03.pngparticle/noxious_gas_04.pngparticle/noxious_gas_04.pngparticle/noxious_gas_05.pngparticle/noxious_gas_05.pngparticle/noxious_gas_06.pngparticle/noxious_gas_06.pngparticle/noxious_gas_07.pngparticle/noxious_gas_07.pngparticle/noxious_gas_08.pngparticle/noxious_gas_08.pngparticle/geyser_base_01.pngparticle/geyser_base_01.pngparticle/geyser_base_02.pngparticle/geyser_base_02.pngparticle/geyser_base_03.pngparticle/geyser_base_03.pngparticle/geyser_base_04.pngparticle/geyser_base_04.pngparticle/geyser_base_05.pngparticle/geyser_base_05.pngparticle/geyser_base_06.pngparticle/geyser_base_06.pngparticle/geyser_base_07.pngparticle/geyser_base_07.pngparticle/geyser_base_08.pngparticle/geyser_base_08.pngparticle/geyser_plume_01.pngparticle/geyser_plume_01.pngparticle/geyser_plume_02.pngparticle/geyser_plume_02.pngparticle/geyser_plume_03.pngparticle/geyser_plume_03.pngparticle/geyser_plume_04.pngparticle/geyser_plume_04.pngparticle/geyser_plume_05.pngparticle/geyser_plume_05.pngparticle/geyser_plume_06.pngparticle/geyser_plume_06.pngparticle/geyser_plume_07.pngparticle/geyser_plume_07.pngparticle/geyser_plume_08.pngparticle/geyser_plume_08.pngparticle/geyser_poof_01.pngparticle/geyser_poof_01.pngparticle/geyser_poof_02.pngparticle/geyser_poof_02.pngparticle/geyser_poof_03.pngparticle/geyser_poof_03.pngparticle/geyser_poof_04.pngparticle/geyser_poof_04.pngparticle/geyser_poof_05.pngparticle/geyser_poof_05.pngparticle/geyser_poof_06.pngparticle/geyser_poof_06.pngparticle/geyser_poof_07.pngparticle/geyser_poof_07.pngparticle/geyser_poof_08.pngparticle/geyser_poof_08.png
FIXED BUGS IN 26.2 SNAPSHOT 5
26.2 SNAPSHOT 5 修复的漏洞

MC-304862 – Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a soundMC-304862 – 在和平难度下激活内有敌对生物刷怪蛋的发射器会消耗刷怪蛋并播放音效MC-306622 – The height of chicken jockeys is slightly offMC-306622 – 鸡骑士的高度略有偏差MC-306685 – The riding position on baby hoglins is too lowMC-306685 – 幼年疣猪兽的骑乘位置过低MC-307012 – When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0MC-307012 – 当计分板目标设置为below_name显示模式时,所有没有分数的已命名实体都会显示为0分MC-307125 – Target selectors with duplicate team arguments are parsed inconsistently depending on argument orderMC-307125 – 具有重复team参数的目标选择器会根据参数顺序不一致地解析MC-307194 – The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald costMC-307194 – 制箭师对药箭交易提供的折扣降低了箭的价格而非绿宝石的价格MC-307266 – Zombie villagers change biome type after being curedMC-307266 – 僵尸村民在被治愈后改变其生物群系服装MC-307283 – Placing sulfur springs using /place does not update the affected blocksMC-307283 – 使用 /place 放置硫磺涌泉时不会更新受影响的方块MC-307513 – Using /deop on multiple players shows the same player in all success messagesMC-307513 – 对多名玩家使用 /deop 时,所有成功消息中显示的是同一名玩家MC-307623 – Chunk sections are sometimes invisible until they are updatedMC-307623 – 区块部分有时在更新前不可见MC-307689 – The player’s arm swings when failing to use a spawn egg in Peaceful difficultyMC-307689 – 在和平难度下使用刷怪蛋失败时,玩家的手臂会摆动MC-307690 – The error message produced by /difficulty doesn’t use the difficulty’s translated nameMC-307690 – /difficulty命令产生的错误消息未使用该难度的翻译名称MC-307702 – Skeletons’ AI breaks when picking up any itemMC-307702 – 骷髅在拾取任何物品时AI会故障MC-307706 – The game inconsistently refers to name tags and name platesMC-307706 – 游戏对名称标签和名称牌的使用不一致MC-307710 – Deoxidizing waxed copper blocks now takes priority over scraping off the waxMC-307710 – 现在对涂蜡的铜块进行除锈会优先于脱蜡MC-307754 – Monsters now spawn regardless of the “Spawn Monsters” game ruleMC-307754 – 现在无论“Spawn Monsters”游戏规则如何,怪物都会生成

Minecraft Java Edition 26.1.1

Minecraft Java 26.1.1 Released

It’s a sunny Wednesday in the shipping room and we’re starting the day off with releasing 26.1.1, a hotfix release that addresses an important issue reported in the 26.1 release.

Happy mining!

Fixed bugs in 26.1.1

Get the Release

To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.

Cross-platform server jar:

Report bugs here:

Want to give feedback?

Minecraft Java版 26.1 Snapshot 10 发布

|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.1 仍未发布,26.1 Snapshot 10 为其第 10 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。


 

26.1-snapshot-10-1170x500.jpg


NEWS​



Minecraft 26.1 Snapshot 10
Minecraft 26.1 Snapshot 10
A Minecraft Java Snapshot
Minecraft Java版 快照[/CENTER]

Another Tuesday, another snapshot! This week’s release brings you some helpful new particles designed to better tell if your golden dandelion is keeping your mobs young or if you’re about to reintroduce the concept of aging into their blocky lives. We’ve also shrunk baby zombie mob heads and fixed a collection of bugs, as we always do.
又是周二,又一份快照!本周更新带来了一些实用的新粒子效果,能更清楚地判断你的金蒲公英是否使生物停止生长,还是你将让它们重新开始生长。我们还缩小了幼年僵尸的头部,并照例修复了一堆漏洞。
Happy mining!
挖矿快乐!


CHANGES
改动



UI
用户界面


Minecraft 26.1 Snapshot 10

A Minecraft Java Snapshot

Another Tuesday, another snapshot! This week’s release brings you some helpful new particles designed to better tell if your golden dandelion is keeping your mobs young or if you’re about to reintroduce the concept of aging into their blocky lives. We’ve also shrunk baby zombie mob heads and fixed a collection of bugs, as we always do.

Happy mining!

Changes

UI

Technical Changes

Data Pack Version 99.3

Particles

Resource Pack Version 82

Fixed bugs in 26.1 Snapshot 10

Get the Snapshot

Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the “Installations” tab.

Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here:

Want to give feedback?

Mob Menagerie: Copper Golem

Your ticket to a clean and tidy storage system

Let’s be honest – every Minecraft player has a chest where they dump stuff that they don’t want to deal with right now. A chest that contains a wild mix of saddles, ferns, potions, music discs and everything else that can’t easily be sorted alongside other things. And that’s okay! It’s fine to have a junk chest. If you sorted it, it wouldn’t be junk any longer.

But what if I told you that a recent patch added a way to keep your storage system super tidy, with only a little bit of effort on your part? That’s right – the Copper Age update, which was released in September 2025, adds a new friend that’ll tirelessly keep your base organized. It’s the copper Golem – and it’s our mob of the month.

A concept art drawing, depicting the many different stages of a copper golem.

Copper golems require two ingredients to build – a block of copper, and a carved pumpkin. Put the copper block down somewhere, and put the pumpkin next to it, and something remarkable will happen – you’ll get a copper chest and a copper golem. Initially, it’ll wander around aimlessly, and maybe have a look in the chest. But put some stuff in that chest, and then the magic begins.

The golem will grab up to 16 of the first thing that it sees in the chest, then it will go to the nearest wooden chest (within 65 blocks horizontally and 17 blocks vertically) and take a look in there – if it’s empty, or if the chest contains the thing the golem is holding, then it’ll put that thing in the chest. Otherwise it’ll move onto the next chest.

These golems aren’t super smart (what do you expect from an animated pumpkin?). They can only remember ten or so chests. If it can’t put something into any of those ten chests then it’ll wander around for a bit, forgetting which chests it looked at, and then try again. They’ll also ignore items dropped on the ground, ender chests, minecarts with chests, boats with chests and any other container.

Oh, and there’s another thing. Like copper blocks, copper golems will gradually oxidize over time – getting greener and greener. After becoming fully oxidized, they’ll no longer be able to move and turn into a statue. You’ll need to use an axe to scrape off the oxidation, stage by stage. A golem can also be waxed with a honeycomb to prevent the oxidation from happening.

A top-down view of a bunch of copper golems, hard at work sorting two large chests.

We’ve talked about real-world golems before in this column. They’re a creature from Jewish folklore, originally created from clay or mud, which obeys its creator’s instructions. The Talmud says that the first human, Adam, was initially created as a golem, and the word is also used in the bible to refer to an imperfect or unfinished being.

Golems in folklore have their instructions written down on a piece of paper which is placed in their head, or they’re written directly on their forehead. You can usually deactivate a golem by removing its instructions, which works a bit like how you might close a program on a computer to stop it running. In that way, the golem could be seen as representing the earliest idea of a robot.

Minecraft’s golems are very robot-like, both the copper ones and their snowy and iron cousins. In Minecraft Dungeons there are redstone golems. In Minecraft Legends there are cobblestone golems, plank golems, mossy golems and grindstone golems. What golems would you like to see next? Me? I’m holding out for a honeycomb golem that automatically harvests your hives for you – feels like that would bee great fun.

加载中…
0%