时间: 2026/5/13 01:00:30 作者: Staff 原文:https://www.minecraft.net/zh-hans/article/friends-list-for-java-edition 简介:Sometimes, you don’t want to face that first night in Survival alone. That’s why we’re introducing the first version of a Friends List to Java snapshot, which will give you a way to connect with friends that’s built into the game.
有时,你并不想在生存模式里独自面对第一个夜晚。这就是我们要为 Java 快照引入好友列表首个版本的原因,它会为你提供一种在游戏内直接与好友连接的方式。好友列表的目标是让你少花点时间筹划一起游玩,多花点时间真正一起游玩!(并且最好还能撑过第一个夜晚……) Sometimes, you don’t want to face that first night in Survival alone. That’s why we’re introducing the first version of a Friends List to Java snapshot, which will give you a way to connect with friends that’s built into the game. Our goal with the Friends List is that you can spend less time planning to play together, and more time actually playing together! (And hopefully surviving that first night…)
Java版中的好友列表是什么? What is the Friends List in Java Edition?
好友列表旨在让你更轻松地和朋友一起进入 Minecraft: Java版 游戏!我们的目标不是取代你目前与朋友联系并一起游玩的任何方式,而是为你提供另一个在游戏内即可轻松访问的选项。 The Friends List is designed to make it easier to jump into a game with your friends in Minecraft: Java Edition! The goal isn’t to replace any of the ways you currently connect with friends and play together – but to give you another option that’s easy to access within the game itself.
我们先从几个基础功能开始,你今天就可以在 Java 快照中亲自试用。 We’re starting simple with a few essential features, and you’ll be able to test it out for yourself today in Java snapshot.
在首个版本中,好友列表将支持将好友添加到你的好友列表中。你可以通过发送好友请求来完成。你还可以接受(或拒绝)收到的好友请求,并取消你已发送的好友请求。之后,你就能与好友列表中的好友一起在本地世界中游玩了! In the first version, the Friends List will include the ability to add friends to your friends list. You can do this by sending a friend request. You’ll also be able to accept (or decline) incoming friend requests, and cancel friend requests you’ve sent. You’ll then be able to play on local worlds with friends on your Friends List!
添加和移除好友 Adding and removing friends
在 Java 版中,向好友列表添加好友很简单——只需搜索他们的 Java 版个人资料名称并向他们发送好友请求即可!你可以与好友列表中的好友聊天,而且在好友列表的首个版本中,你还能邀请他们在你的本地世界中游玩。 It’s easy to add friends to your Friends List on Java – just search their Java profile name and send them a friend request! You’ll be able to chat with friends on your Friend List and – in the first version of Friends List – you’ll be able to invite them to play on your local worlds.
通过 Xbox 添加的好友也会显示在 Minecraft: Java版 的好友列表中,前提是你的好友也拥有 Java版。没有拥有 Minecraft: Java版 的好友不会显示在好友列表中。你可以在这里查看并更改你的 Xbox 设置。 Friends added through Xbox will also appear in your Friends List in Minecraft: Java Edition provided your friend owns Java Edition as well. Friends who don’t own Minecraft: Java Edition won’t appear in Friends List. You can view and change your Xbox settings here.
你也可以将好友从好友列表中移除。尤其是在他们总是在你的基地里布置陷阱,把你送进无尽的熔岩坑时,这一点就更重要了(你知道我在说谁……) You can also remove friends from your friends list. Particularly important if they keep setting traps in your base that drop you into endless pits of lava (you know who you are…)
今天就来试试好友列表吧! Test the Friends List today!
这是 Java 首个内置好友系统——而且你今天就能在 Java 快照中测试它——所以快来试试吧!把一些好友添加到你的列表中,邀请他们加入你的本地世界,一起游玩!一如既往,你可以在 bugs.mojang.com 报告漏洞,并在这里提供反馈。 This is Java’s first built-in friends system – and you can test it today in Java snapshot – so give it a go! Add some friends to your list, invite them to your local worlds, and play together! As always, you can report bugs at bugs.mojang.com, and provide feedback here.
Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。 |每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。 |然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。 |Minecraft Java 版 26.2 仍未发布,26.2 Snapshot 5 为其第 5 个快照。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS[/center]
Minecraft 26.2 Snapshot 5
Minecraft 26.2 Snapshot 5
A Minecraft Java Snapshot
Minecraft Java版 快照 Boom!! 26.2 Snapshot 5 just exploded into the scene! This snapshot introduces erupting Geysers and a new explosive archetype for the Sulfur Cube! 震撼来袭!!26.2 Snapshot 5 刚刚震撼登场!这个快照引入了喷发的间歇泉和硫方怪的一种新的原型!
Happy mining! 挖矿快乐!
NEW FEATURES 新特性
New Sulfur Cube archetype: Explosive
新的硫方怪原型:Explosive
Potent Sulfur can now form Geysers
烈性硫磺现在可以形成间歇泉
SULFUR CUBE MOB 硫方怪
With a block inside, it is now immune to explosions
当其吸收方块后,可免疫爆炸伤害
SULFUR CUBE ARCHETYPES 硫方怪原型
There is now a third special archetype:
加入了第三种特殊原型:
Explosive: similar properties to a Regular with a slightly higher air drag,
Explosive:与普通原型属性相似,但空气阻力略高
Used when absorbing a TNT block
用于吸收TNT方块
Absorbed TNT can be primed by Redstone, fire sources (including a Dispenser with a Flint and Steel) or nearby explosions
被吸收的TNT可以通过红石、火源(包括装有打火石的发射器)或附近的爆炸来引爆
When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds
当被火或红石激活时,吸收的TNT在6秒后爆炸
When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds
当被爆炸激活时,吸收的TNT在0.75到3秒后爆炸
Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket
吸收了已激活的TNT的硫方怪无法使用铁桶被装起
Sulfur Cubes with an absorbed, primed TNT block cannot be damaged
吸收了已激活的TNT的硫方怪不会受到伤害
Absorbed, primed TNT blocks cannot be sheared out
被吸收的、已激活的TNT无法被剪刀剪下
On explosion, no Small Sulfur Cubes are spawned
爆炸时,不会生成小型硫方怪
POTENT SULFUR 烈性硫黄
When placed above a Magma block and under 1-4 Water source blocks, it creates a Geyser
当放置在岩浆块上方且下方有1-4个水源方块时,会生成一个间歇泉
The Geyser will erupt at random intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it
间歇泉会随机喷发,向上喷射出一股气泡柱,并对上方的实体向上推动
CHANGES 改动
Tweaked various mobs hitbox, eye height, and rider positions
修改了多种生物的边界箱、视平线高度和乘客高度
MOB SPAWNING 生物生成
Hoglins are now considered hostile and do not spawn on Peaceful difficutly
疣猪兽现在被视为敌对生物,且不会在和平难度下生成
SOUNDS 音效
Added sounds for Geyser eruptions
为间歇泉喷发添加了音效
Sulfur Spikes now have unique sound events
硫黄尖锥现在拥有独特的音效
SETTINGS 设置
Removed Touchscreen Mode
移除了触屏模式
Developer’s Note: Touch screen mode has been poorly implemented and not properly supported for a long time. We plan to deprecate this feature in this release. To provide your feedback on this topic, head over to the feedback site . 开发者说明: 触屏模式长期以来实现不佳且未得到妥善支持。我们计划在此版本中弃用此功能。如需就此主题提供反馈,请前往反馈网站 。
TECHNICAL CHANGES 技术性改动
The Data Pack version is now 104.0
将数据包版本号更改为 104.0
The Resource Pack version is now 86.2
将资源包版本号更改为 86.2
A player’s score will no longer be displayed in the player tab overlay if the player doesn’t have the objective
如果玩家没有该目标,则该玩家的分数将不再显示在玩家标签页覆盖层中
MINECRAFT SERVER MANAGEMENT PROTOCOL 3.0.0 MINECRAFT 服务端管理协议 3.0.0
The management server now starts before the Minecraft server starts
服务端管理协议现在在 Minecraft 服务端启动之前启动
Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading
最重要的是,这意味着在世界加载和升级时,会发送心跳信号
The rpc.discover and notification/server/status methods are now accessible before the dedicated server spins up
Selects between a number of Density Functions based on an input Density Function and a set of threshold values. Format: object with fields: 基于输入密度函数与一组阈值,在多个密度函数之间进行选择。格式:含以下字段的对象:
input – Density Function, the value to be compared with any given thresholds
input – 密度函数,用于与任何给定的thresholds进行比较的值
thresholds – non-empty list of floats, the threshold values to compare input with
thresholds – 非空浮点数列表,用于与input进行比较的阈值
If input < thresholds , the result of functions will be selected [*]如果input < thresholds ,则将选择functions [*]If the input is greater than the last threshold value, the last function will be selected [*]如果输入值大于最后一个阈值,则将选择最后一个函数 [*]Must be one fewer thresholds than functions [*]必须比thresholds少一个functions
[*]functions – list of at least 2 Density Functions, the resulting functions to be selected from [*]functions – 至少包含2个密度函数的列表,从中选择最终要使用的函数 Must be one more element in functions than in thresholdsfunctions中的元素必须比thresholds中的元素多一个
This Density Function has been removed, with its functionality replaced by interval_select此密度函数已被移除,其功能由interval_select替代When rarity_value_mapper was type_1, equivalent to:当rarity_value_mapper为type_1时,等同于:interval_select with thresholds -0.75, -0.5, 0.5, 0.75interval_select 带阈值 -0.75, -0.5, 0.5, 0.75Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))所选函数如下:abs(rarity * noise(x/rarity, y/rarity, z/rarity))Corresponding rarity values: 0.5, 0.75, 1.0, 2.0, 3.0对应的 rarity 值:0.5, 0.75, 1.0, 2.0, 3.0When rarity_value_mapper was type_2, equivalent to:当rarity_value_mapper为type_2时,等同于:interval_select with thresholds -0.5, 0.0, 0.5interval_select 带阈值 -0.5, 0.0, 0.5Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))选定的函数如下:abs(rarity * noise(x/rarity, y/rarity, z/rarity))Corresponding rarity values: 0.75, 1.0, 1.5, 2.0对应的 rarity 值:0.75, 1.0, 1.5, 2.0 TAGS 标签
BLOCK TAGS 方块标签
Added the following tags for blocks which some mobs are immune to. These have effect on dismounting, and valid surroundings of spawn placements for some mobs. They do not have an effect on pathfinding.为某些生物免疫的方块添加了以下标签。这些标签会影响生物的脱离骑乘的行为,以及某些生物生成位置的有效位置。它们不会对寻路产生影响。#fox_immune_to#fox_immune_to#polar_bear_immune_to#polar_bear_immune_to#snow_golem_immune_to#snow_golem_immune_to#stray_immune_to#stray_immune_to#wither_immune_to#wither_immune_to#wither_skeleton_immune_to#wither_skeleton_immune_to#default_immune_to – this tag is intentionally left empty#default_immune_to – 此标签默认留空 PARTICLES 粒子效果
Spawns as a cloud on the base of an erupting Potent Sulfur block在喷发的烈性硫黄的底部以云状生成Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量burst_impulse_base – float, scales the initial burst impulseburst_impulse_base – 浮点数,缩放初始爆发冲量 ADDED MINECRAFT:GEYSER_POOF 加入了MINECRAFT:GEYSER_POOF
Spawns as a cloud on the base of an erupting Potent Sulfur block在喷发的烈性硫黄的底部以云状生成Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量burst_impulse_base – float, scales the initial burst impulseburst_impulse_base – 浮点数,缩放初始爆发冲量 ADDED MINECRAFT:GEYSER_PLUME 加入了MINECRAFT:GEYSER_PLUME
Spawns as an upwards stream above an erupting Potent Sulfur block在喷发的烈性硫黄的上方生成一道向上的气泡柱Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量 ADDED MINECRAFT:GEYSER 加入了 MINECRAFT:GEYSER
An emitter particle that spawns the geyser_base, geyser_poof, and geyser_plume particles above an erupting Potent Sulfur block一种发射器粒子,会在喷发的烈性硫黄的上方生成geyser_base、geyser_poof和geyser_plume粒子Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量 GAME TEST ENVIRONMENTS 游戏测试环境
Sets the difficulty of the game test environment. Fields: 设置游戏测试环境的难度。字段:
difficulty: The difficulty ID to setdifficulty: 要设置的难度IDOne of: peaceful, easy, normal, hard应为其中之一:peaceful、easy、normal、hard RESOURCE PACK VERSION 86.2 资源包版本 86.2
SOUNDS 音效
Added sounds for Geyser eruptions:为间歇泉喷发时加入了音效:block.potent_sulfur.geyser_eruptionblock.potent_sulfur.geyser_eruptionblock.potent_sulfur.geyser_eruption_activeblock.potent_sulfur.geyser_eruption_active PARTICLES 粒子效果
Added new Particle textures:添加了新的粒子纹理:particle/noxious_gas_01.pngparticle/noxious_gas_01.pngparticle/noxious_gas_02.pngparticle/noxious_gas_02.pngparticle/noxious_gas_03.pngparticle/noxious_gas_03.pngparticle/noxious_gas_04.pngparticle/noxious_gas_04.pngparticle/noxious_gas_05.pngparticle/noxious_gas_05.pngparticle/noxious_gas_06.pngparticle/noxious_gas_06.pngparticle/noxious_gas_07.pngparticle/noxious_gas_07.pngparticle/noxious_gas_08.pngparticle/noxious_gas_08.pngparticle/geyser_base_01.pngparticle/geyser_base_01.pngparticle/geyser_base_02.pngparticle/geyser_base_02.pngparticle/geyser_base_03.pngparticle/geyser_base_03.pngparticle/geyser_base_04.pngparticle/geyser_base_04.pngparticle/geyser_base_05.pngparticle/geyser_base_05.pngparticle/geyser_base_06.pngparticle/geyser_base_06.pngparticle/geyser_base_07.pngparticle/geyser_base_07.pngparticle/geyser_base_08.pngparticle/geyser_base_08.pngparticle/geyser_plume_01.pngparticle/geyser_plume_01.pngparticle/geyser_plume_02.pngparticle/geyser_plume_02.pngparticle/geyser_plume_03.pngparticle/geyser_plume_03.pngparticle/geyser_plume_04.pngparticle/geyser_plume_04.pngparticle/geyser_plume_05.pngparticle/geyser_plume_05.pngparticle/geyser_plume_06.pngparticle/geyser_plume_06.pngparticle/geyser_plume_07.pngparticle/geyser_plume_07.pngparticle/geyser_plume_08.pngparticle/geyser_plume_08.pngparticle/geyser_poof_01.pngparticle/geyser_poof_01.pngparticle/geyser_poof_02.pngparticle/geyser_poof_02.pngparticle/geyser_poof_03.pngparticle/geyser_poof_03.pngparticle/geyser_poof_04.pngparticle/geyser_poof_04.pngparticle/geyser_poof_05.pngparticle/geyser_poof_05.pngparticle/geyser_poof_06.pngparticle/geyser_poof_06.pngparticle/geyser_poof_07.pngparticle/geyser_poof_07.pngparticle/geyser_poof_08.pngparticle/geyser_poof_08.png FIXED BUGS IN 26.2 SNAPSHOT 5 26.2 SNAPSHOT 5 修复的漏洞
MC-304862 – Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a soundMC-304862 – 在和平难度下激活内有敌对生物刷怪蛋的发射器会消耗刷怪蛋并播放音效MC-306622 – The height of chicken jockeys is slightly offMC-306622 – 鸡骑士的高度略有偏差MC-306685 – The riding position on baby hoglins is too lowMC-306685 – 幼年疣猪兽的骑乘位置过低MC-307012 – When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0MC-307012 – 当计分板目标设置为below_name显示模式时,所有没有分数的已命名实体都会显示为0分MC-307125 – Target selectors with duplicate team arguments are parsed inconsistently depending on argument orderMC-307125 – 具有重复team参数的目标选择器会根据参数顺序不一致地解析MC-307194 – The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald costMC-307194 – 制箭师对药箭交易提供的折扣降低了箭的价格而非绿宝石的价格MC-307266 – Zombie villagers change biome type after being curedMC-307266 – 僵尸村民在被治愈后改变其生物群系服装MC-307283 – Placing sulfur springs using /place does not update the affected blocksMC-307283 – 使用 /place 放置硫磺涌泉时不会更新受影响的方块MC-307513 – Using /deop on multiple players shows the same player in all success messagesMC-307513 – 对多名玩家使用 /deop 时,所有成功消息中显示的是同一名玩家MC-307623 – Chunk sections are sometimes invisible until they are updatedMC-307623 – 区块部分有时在更新前不可见MC-307689 – The player’s arm swings when failing to use a spawn egg in Peaceful difficultyMC-307689 – 在和平难度下使用刷怪蛋失败时,玩家的手臂会摆动MC-307690 – The error message produced by /difficulty doesn’t use the difficulty’s translated nameMC-307690 – /difficulty命令产生的错误消息未使用该难度的翻译名称MC-307702 – Skeletons’ AI breaks when picking up any itemMC-307702 – 骷髅在拾取任何物品时AI会故障MC-307706 – The game inconsistently refers to name tags and name platesMC-307706 – 游戏对名称标签和名称牌的使用不一致MC-307710 – Deoxidizing waxed copper blocks now takes priority over scraping off the waxMC-307710 – 现在对涂蜡的铜块进行除锈会优先于脱蜡MC-307754 – Monsters now spawn regardless of the “Spawn Monsters” game ruleMC-307754 – 现在无论“Spawn Monsters”游戏规则如何,怪物都会生成
咕咕啦服务器更新日志
2026-5-25
[新] Alpha C 0.0.2.2
更新了新的登录系统
支持正版自动登录
更新了新的邮箱系统
2026-5-4
[新] Alpha C 0.0.2.1
新增了图形登录验证
兼容了基岩用户的加入
新增进服公告系统
2026-4-26
[新] Alpha C 0.0.2.1
筑陇 修复使用axiom会出现内部链接错误的问题
新增队列系统
使用redis缓存技术
2026-4-13
[新] Alpha C 0.0.2.1
筑陇修复了无法改变时间bug
2026-4-13
[新] Alpha C 0.0.2.1
主要区块服已经更新游戏版本为 1.21.11 (请及时更新客户端! ) #可在PCL上更新
未来生存服将以folia框架更新
修复了大厅无法使用玩具箱
修复了皮肤显示问题
2026-4-7
[新] Alpha C 0.0.2.0
服务器内部版本号正式启用为:Alpha C开头
封禁系统更新
优化了大厅破坏判断
Minecraft Java Edition 26.1.1
Minecraft Java 26.1.1 Released
It’s a sunny Wednesday in the shipping room and we’re starting the day off with releasing 26.1.1, a hotfix release that addresses an important issue reported in the 26.1 release.
Happy mining!
Fixed bugs in 26.1.1
MC-307140 – Chat messages can no longer be reported if the chat is enabled
Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Another Tuesday, another snapshot! This week’s release brings you some helpful new particles designed to better tell if your golden dandelion is keeping your mobs young or if you’re about to reintroduce the concept of aging into their blocky lives. We’ve also shrunk baby zombie mob heads and fixed a collection of bugs, as we always do. 又是周二,又一份快照!本周更新带来了一些实用的新粒子效果,能更清楚地判断你的金蒲公英是否使生物停止生长,还是你将让它们重新开始生长。我们还缩小了幼年僵尸的头部,并照例修复了一堆漏洞。 Happy mining! 挖矿快乐!
CHANGES 改动
Fix pixel gap in Snifflet texture
修复嗅探兽纹理中的像素缝隙
Fix Strider baby not having its bristles animated
修复幼年炽足兽的鬃毛没有动画的问题
Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock
炽足兽现在能正确继承其所骑乘的红色纹理炽足兽的红色纹理,与基岩版保持一致
Reduced the head size of the following baby mob models:
缩小了以下幼年生物头部的模型大小:
Zombie
僵尸
Husk
尸壳
Drowned
溺尸
Golden Dandelion now has different particles depending on if it is used to start or stop aging
金蒲公英现在会根据用于开始生长或停止生长而产生不同的粒子效果
When aging is stopped green particles moving downwards will be shown
当停止生长时,会显示向下移动的绿色粒子
When aging is started again green particles moving upwards will be shown
当重新开始生长时,会显示向上移动的绿色粒子
Small Armor Stand now displays correctly by using the adult armor and scaling it down
小型盔甲架所装备的盔甲现在通过使用成年盔甲并缩放来正确显示
UI 用户界面
If there are no screens open, IME input will be canceled
如果没有正在打开的屏幕,输入法输入将被取消
IME will be opened when a text input gains focus and closed when a text input loses focus
当文本输入框获得焦点时,输入法将被打开,当文本输入框失去焦点时,输入法将被关闭
sound_cache debug entry has been added
加入了 sound_cache 调试选项
TECHNICAL CHANGES 技术性改动
The Data Pack version is now 99.3
将数据包版本号更改为 99.3
The Resource Pack version is now 82
将资源包版本号更改为 82
DATA PACK VERSION 99.3 数据包版本 99.3
PARTICLES 粒子效果
Added pause_mob_growth – particles showing on a baby mob which has had its aging stopped using a Golden Dandelion
添加了 pause_mob_growth – 在使用金蒲公英停止生长的幼年生物上显示的粒子效果
Added reset_mob_growth – particles showing on a baby mob which has had its aging reset and started using a Golden Dandelion
添加了 reset_mob_growth – 在使用金蒲公英重新开始生长的幼年生物上显示的粒子效果
RESOURCE PACK VERSION 82 资源包版本 82
Updated textures for baby Zombie, baby Husk and Gurgle with smaller heads
更新了幼年僵尸、幼年尸壳和幼年溺尸的纹理,使其头部的模型更小
FIXED BUGS IN 26.1 SNAPSHOT 10 26.1 SNAPSHOT 10 修复的漏洞
MC-306300 – The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float
MC-306304 – The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move
Another Tuesday, another snapshot! This week’s release brings you some helpful new particles designed to better tell if your golden dandelion is keeping your mobs young or if you’re about to reintroduce the concept of aging into their blocky lives. We’ve also shrunk baby zombie mob heads and fixed a collection of bugs, as we always do.
Happy mining!
Changes
Fix pixel gap in Snifflet texture
Fix Strider baby not having its bristles animated
Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock
Reduced the head size of the following baby mob models:
Zombie
Husk
Drowned
Golden Dandelion now has different particles depending on if it is used to start or stop aging
When aging is stopped green particles moving downwards will be shown
When aging is started again green particles moving upwards will be shown
Small Armor Stand now displays correctly by using the adult armor and scaling it down
UI
If there are no screens open, IME input will be canceled
IME will be opened when a text input gains focus and closed when a text input loses focus
sound_cache debug entry has been added
Technical Changes
The Data Pack version is now 99.3
The Resource Pack version is now 82
Data Pack Version 99.3
Particles
Added pause_mob_growth – particles showing on a baby mob which has had its aging stopped using a Golden Dandelion
Added reset_mob_growth – particles showing on a baby mob which has had its aging reset and started using a Golden Dandelion
Resource Pack Version 82
Updated textures for baby Zombie, baby Husk and Gurgle with smaller heads
MC-306276 – Worried pandas no longer shake and hide their faces during thunderstorms
MC-306300 – The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float
MC-306304 – The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move
MC-306346 – Baby piglin and zombified piglin legs don’t move the same way as their adult counterparts do
MC-306361 – Hollow spaces don’t render for a while when moving into a block in Spectator mode
MC-306376 – Armor now appears incorrectly on small armor stands
MC-306454 – The legs of baby striders detach from their bodies when attacked
MC-306468 – The IME pre-edit window doesn’t show up in the Creative mode inventory
MC-306486 – Using an IME keyboard makes some inputs not register
MC-306501 – Changing game rules from the world creation screen has no effect
MC-306539 – Entities now appear darker than blocks on brightness values other than “Bright”
MC-306565 – Farmers now sell 4 cookies instead of 18
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the “Installations” tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Let’s be honest – every Minecraft player has a chest where they dump stuff that they don’t want to deal with right now. A chest that contains a wild mix of saddles, ferns, potions, music discs and everything else that can’t easily be sorted alongside other things. And that’s okay! It’s fine to have a junk chest. If you sorted it, it wouldn’t be junk any longer.
But what if I told you that a recent patch added a way to keep your storage system super tidy, with only a little bit of effort on your part? That’s right – the Copper Age update, which was released in September 2025, adds a new friend that’ll tirelessly keep your base organized. It’s the copper Golem – and it’s our mob of the month.
Copper golems require two ingredients to build – a block of copper, and a carved pumpkin. Put the copper block down somewhere, and put the pumpkin next to it, and something remarkable will happen – you’ll get a copper chest and a copper golem. Initially, it’ll wander around aimlessly, and maybe have a look in the chest. But put some stuff in that chest, and then the magic begins.
The golem will grab up to 16 of the first thing that it sees in the chest, then it will go to the nearest wooden chest (within 65 blocks horizontally and 17 blocks vertically) and take a look in there – if it’s empty, or if the chest contains the thing the golem is holding, then it’ll put that thing in the chest. Otherwise it’ll move onto the next chest.
These golems aren’t super smart (what do you expect from an animated pumpkin?). They can only remember ten or so chests. If it can’t put something into any of those ten chests then it’ll wander around for a bit, forgetting which chests it looked at, and then try again. They’ll also ignore items dropped on the ground, ender chests, minecarts with chests, boats with chests and any other container.
Oh, and there’s another thing. Like copper blocks, copper golems will gradually oxidize over time – getting greener and greener. After becoming fully oxidized, they’ll no longer be able to move and turn into a statue. You’ll need to use an axe to scrape off the oxidation, stage by stage. A golem can also be waxed with a honeycomb to prevent the oxidation from happening.
We’ve talked about real-world golems before in this column. They’re a creature from Jewish folklore, originally created from clay or mud, which obeys its creator’s instructions. The Talmud says that the first human, Adam, was initially created as a golem, and the word is also used in the bible to refer to an imperfect or unfinished being.
Golems in folklore have their instructions written down on a piece of paper which is placed in their head, or they’re written directly on their forehead. You can usually deactivate a golem by removing its instructions, which works a bit like how you might close a program on a computer to stop it running. In that way, the golem could be seen as representing the earliest idea of a robot.
Minecraft’s golems are very robot-like, both the copper ones and their snowy and iron cousins. In Minecraft Dungeons there are redstone golems. In Minecraft Legends there are cobblestone golems, plank golems, mossy golems and grindstone golems. What golems would you like to see next? Me? I’m holding out for a honeycomb golem that automatically harvests your hives for you – feels like that would bee great fun.